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| No More Heroes (Wii) | 
enlarge | From: Rising Star Category: Video Games
List Price: £39.99 Buy New: £12.14 You Save: £27.85 (70%)
New (25) from £12.14
Avg. Customer Rating: 28 reviews Sales Rank: 456
Platform: Nintendo Wii Rating: Parental Guidance Media: Video Game Shipping Weight (lbs): 0.3 Dimensions (in): 7.3 x 5.4 x 0.6
EAN: 5060102950578 ASIN: B000YSCA3I
Release Date: October 3, 2007 Availability: Usually dispatched within 1-2 business days Condition: Go on you know you want one gZoop it NOW!! All gZoop products are dispatched from the Channel Islands & take approx 3-5 working days (excluding weekends) from order to delivery.
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| Customer Reviews: Read 23 more reviews...
No More Button Bashing August 31, 2008 1 out of 1 found this review helpful
The spiritual sequel to Killer 7, No More Heroes shares a striking visual style, but is also very hit and miss. The game is essentially a free roamer, starring an impressively named Travis Touchdown who aims to be the best hitman in the town. He does this by earning enough cash to arrange the next 'meet'. This can be done by completing side jobs, or assassination missions in Santa Destroy.
These side jobs are impressively varied mini-games. Litter picking, lawn mowing, pest control, motorbike daredevil and graffiti remover are some of the jobs available as the game progresses.
Sadly the game gets into a groove, that; excluding a few quirky moments (the game turns into a scrolling side shooter at one point), becomes repetitive far too quickly. Like Assassins Creed, the game soon feels like meeting criteria in order to advance to the next target. All work and no fun for the most part. Yet all the boss battles are memorable, imaginative and well animated.
The combat is essentially a button basher. The 'beam katana' makes some imaginative use of the Wii Remote, and can be upgraded in power. But constantly presing A ruins a potentially deep and rewarding combat system. Some side missions involve wiping out every enemy without taking a single hit. Frustrating, as the combat isnt as sophisticated as the developers seem to think.
Travis' motorbike is also pretty weak. It can be jumped by shaking the Wii Remote but reacts incredibly slowly. The game loses a lot of its shine when moving quickly on the bike, jagged edges are everywhere, and can look messy. As the bike is the quickest way to get around, expect to see this a lot.
Obviously No More Heroes was never aiming for GTA or even Crackdown levels of detail, but it is disappointing there isnt more to do in Santa Dstroy. There are hardly any pedestrians, or traffic, and no random moments. Dumpsters hide cash or extra clothes to wear. And an alcohoilc will teach Travis extra moves by finding him balls throughout the map! But thats about it. Lots of originality, but not always successful.
An excellent example of excellent gameplay July 22, 2008 No More Heroes is a shiny gem in the third-party swamp of mediocrity of the Wii's library. The action is incredibly addictive, the satirical plot is excellent and the soundtrack is very suited to the game.
The plot follows antisocial otaki Travis Touchdown, an avid japanophile gamer who buys a beam katana and decides to become the #1 assasin in the world after inadvertantly killing #11.
The gameplay is simplistic and fun. The main gameplay is in the assasination missions, where you must run around in a specific map killing everything that moves. TO that end, you use the beam katana. Hammering A slices, and to perform a death strike you swing the Wii Remote in a specific direction. Very simple, very fun.
Since this has to be concise, let me phrase it this way - this game is fun. Very very fun. Buy it. Now.
Repetitive and dull July 9, 2008 leaving censorship aside which seems to be the main reason behind other low score reviews for this game, the game is essentially mindlessly repetitive and gets dull rather quickly. The graphics really are rather poor, the in game map resembles something from an early 90's tile game and this makes using it quite difficult. The same weapon is used for all fights which relies on rapid button mashing until your enemies are dead. The rather dull fight sequences are seperated by small jobs which again rely largely on press button repeatedly until your time runs out. Not enough variation to keep the game interesting.
dont belive the hype June 3, 2008 0 out of 2 found this review helpful
I have been a subscriber to the offical nintendo magazine for a while now but mainly play PC titles. so arfter reading sevral excilent reviews of the game in my rusted mag, i wnet and brought it as an atempt to get back into my WII. unforchantly this game really did not do it for me. my biggest anoyance was that the driving IS POINTLESS. only one driveable vecile and you CANT CRASH INTO OTHER CARS (you just get pushed around them) now because it is nessasery to drive basicly everywhere this really iritated me. secondly as with most wii games coming out there is un-need use of the wiis motion sensors. so i really dont see the need in shaking a tree for coconuts. but the sensors could have been used really well if used to properly weil the sword but allas all the movements do is change your stance from low to high.
in the end i am very disapointed in this game arfer the amount of hype i have herd. if it were not for super smashbros brawl coming out soon i would have sold me Wii.
Nothing special May 14, 2008 Comes across like a pretentious film that thinks it's a lot cleverer and more cutting edge than it actually is. Combat is ok, but gets very repetitive, the city you explore is pretty dull and the jobs you have to do aren't much fun. The storyline and dialogue is pretty juvenile and doesn't make you interested in the characters or plot, and the whole thing just isn't that exciting, just endless hacking and slashing of hundreds of carbon-copy baddies till you reach the end boss - gameplaywise not much more evolved than a game like Fighting Force on the PS1 (though to be honest the combat on that was possibly slightly more fun) apart from the addtion of some slick graphics and the illusion of a bit of free-roaming until you trigger the start of the next mission.
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