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| Worms: A Space Oddity (Wii) | 
enlarge | From: THQ Category: Video Games
List Price: £39.99 Buy Used: £10.99 You Save: £29.00 (73%)
New (18) from £12.65
Avg. Customer Rating: 6 reviews Sales Rank: 664
Platform: Nintendo Wii Rating: Parental Guidance Media: Video Game Shipping Weight (lbs): 0.3 Dimensions (in): 7.4 x 5.4 x 0.6
EAN: 4005209102971 ASIN: B00127LIJM
Release Date: March 28, 2008 Availability: Usually dispatched within 1-2 business days
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| Customer Reviews: Read 1 more reviews...
So bad that I took it back and got a refund. September 3, 2008 1 out of 2 found this review helpful
I bought this, on a whim, from the bargain bin at a local supermarket and although I was initially very disappointed, I gave the game a solid afternoon of play, in the hope that it might grow on me.
Some hours later, when I'd borne as much as I could bare, I gave up and took it back. It would be an understatement to say that this game is missing something. It would be fair and more accurate to say that it is missing everything! The artwork, realized in every shade of brown and gray is dull, depressing and uninspired throughout. All of the environments I saw lacked the kind of vibrancy, motion and excitement that I've come to expect from the worms brand. Dredging though one barren map after the other, with the same muted palette, sapped the life out of the experience. My play through felt more like a chore than any kind of fun.
When you add a contrived control system, a lack of variety in weapons, a completely lack of innovation and confusing menu presentation into the mix, things go from bad to worse. These flaws were readily apparent early on. I knew then that the game would struggle to capture my enthusiasm.
The fact that it doesn't even work as a party game was the final nail in the coffin; It's not easy to pick up and play, there's a steep learning curve involved in using most of the weapons and most importantly there's a definite lack of excitement and atmosphere during play.
Thoroughly disappointing. This could have been a superb Wii party game.
A Poor Atempt At A Great series of games. August 18, 2008 i am suprised THQ let this game be released as it is hard to play and (very)basic if you have played and enjoyd previous worms games i am sure you wont be impresed with this i liked it so mutch i took it back the next day.
Rubbish June 17, 2008 This game is fun for about 5 minutes, and then you remember all the previous versions and wonder why even though time has passed this one is rubbish!
Only half there May 9, 2008 Ok so yes it is Worms as we all love it (NOT 3D) and the cheeky little fella's are back blowing each other apart with the usual woms abbandon. The Game itself isn't bad, the controls are a bit different from standard but hey its on a Wii. The voices are still squeaky and amusing and the explosions are as over the top as ever. What lets this down though apart from the menus is the apparent lack of silly weapons, I'm sure that the last PC version of this had almost twice as many weapons, like the concrete donkey and Nuclear test that all seems to be missing on this version. I bought it because it was worms and 2 player worms is always good, in this case it was just a little boring after a while. It OK and nowhere near as bad as Worms 3D but just not Good.
A passable implementation that could have been *so* much better April 21, 2008 15 out of 15 found this review helpful
I like Worms. I always have done, ever since it was called Total Wormage, back in the days of Amiga coverdisks.
This version of Worms is a lot closer to a "pure" Worms experience than any of the 3D versions, but it still falls a long way short of previous 2D versions... and I won't even mention that they've remove the internet multiplayer option, which kills off a massive section of the potential market.
Firing weapons isn't a case of just pressing a button any more - you have to act out the motion, and the Wii remote allows the game to recognise what you're doing. Sounds fine, except you can't just pick up the game and play; you have to understand how to increase the power (lift the Wii remote), and do a "dummy throw" to map out the trajectory... particularly counter-intuitive when you're firing a bazooka! What's worse is that the damage meted out by some of the other weapons (the space equivalents of the fire-punch/prod, and the dynamite; everything has been given a jazzed-up name) is completely dependent upon how well you perform the action. For example, you want to hit an opponent worm into the water - so you have to act out an uppercut... but it gets misinterpreted by the game, and gives the worm a gentle prod which doesn't kill them. Similarly with the dynamite, you have to mimic pressing down on a TNT plunger - the harder/faster you move, the bigger the explosion.
Once you get the hang of it all, you can live with it; it sometimes takes a bit of thinking, and you'll often find that new players run out of time regularly as they try to figure out how to do things.
Single player mode has you working through a "story" where your worms have to defeat (if I recall correctly) 8 battles on each of 6 planets, perfecting various techniques enforced by weapon or terrain limitations. A couple of these are fun challenges, but most just feel like a chore. Once you defeat each planet, you'll unlock a mini-game - completely unrelated to anything else in the game (apart from having a spaceship or a worm appear) and are pretty mind-numbing.
For me, one of the worst omissions - and one that should have been easily spotted and fixed in testing - is the naming of your worms and team. In the "good old days" you were able to generate a random team name, and random worm names. This option no longer exists. Your team name will always be the name of your first worm - even though the computer teams have their own team name and individual worm names. For example, you want a team called "EleMentals", with worms called "Earth", "Air", "Fire", "Water"... except you can't. Your team will be called "Earth". Gah!
What else can I say? The old favourite worms voices are there, along with a few new (utterly incomprehensible) ones. The packaging is nice, and the disc is shiny. To be "average" means that something does the same as the rest of its peers; judging Worms: A Space Oddity against its peers (previous incarnations of Worms) it becomes clear that this is a substandard release; way below par, and decidedly below average. If this is in the bargain bin (which it probably will be soon), then it would be worth buying - but I wouldn't feel comfortable recommending it to anyone at the full price.
Team17 - do everybody a favour, and go back to the days when you were a company that actually cared about the products that you released; there was a period in the 90's when you could do no wrong - everything you released would be snapped up. Nowadays, I think that it would be a miracle if you released a game that was actually worth buying.
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